When we set up the storm we noticed a problem: The lights in the room appeared after the lightning on the screen. This resulted from a pseudo bug in the system: The audio for the thunder always happens in the real world after lightning appears in the sky, so that’s how we had set up the animation. Unfortunately, the audio for the storm needed to actually appear before the strike so that the audio could go through the system which reads the audio data and transfers that data into the amount of AMPS given to the lights.

I added a dealy variable to the text file and a delay script attached to each lightning strike. Now each strike will delay for X seconds, and this value X can be changed on the fly by Bobby’s software.

http://www.chrisritter.org/lightning7.html